

Instead of gaining new abilities from leveling up like in most RPGs, you’ll find new cards throughout the dungeon. Granted, that doesn’t sound too exciting, but that’s just where things get interesting. To speed up your attacks, you need to repeatedly click the enemy, or just hold down your mouse button. When an enemy enters your range, you’ll start to attack it, but painfully slowly. Similarly, basic combat is slightly automated. Instead of moving freely, you only issue basic commands, deciding whether to move forward or backward, and which path to take when the road forks. When you enter the dungeon, your character (a Warrior, Rogue, or Mage) is set on a track that leads through the dungeon. Your ultimate goal is to defeat the Archdemon who resides in the depths, and you’ll have to fight room by room to get there. You’ll spend most of your time in Book of Demons in a long dungeon that winds from the basement of a cathedral straight down to Hell (I’m guessing they got a good deal on that particular plot of land). It’s a glowing tribute to Diablo, but it also stands on its own thanks to its unique gameplay.

#World of demons pc series
According to the developer, the series is meant to comprise seven games, each of which is “a tribute to a single hit game from the 90’s: a reimagining of a single universal story for a brand-new audience, using modern means and innovative gameplay mechanics.” If that’s the goal, Book of Demons is a pretty remarkable success. Once you get into the dungeons beneath a ruined cathedral (sound familiar?), you’ll see what really makes Book of Demons different, as it trades traditional ARPG clickfest combat with a clever card-based system - there’s still a lot of clicking, though.īook of Demons is intended as the first entry in what developer Thing Trunk is calling Return 2 Games. Rather than mimic Diablo’s gritty art style, Book of Demons opts for a lively papercut look, and while you’ll still be facing off against hordes of demons and ghouls, that doesn’t mean you have to be deathly serious about it. Most of them try to mimic its infinitely addictive gameplay, macabre art, and pitch-black tone, but Book of Demons, a dungeon crawler that wears its debt to Diablo on both sleeves, takes a different route. Plenty of games have either taken inspiration from Diablo or been developed as direct successors to it.
